Desert Wind (ToB)
Desert Wind (ToB) Wielder Requirements
Base attack bonus +3
Weapon Focus (Scimitar)
2,315 gold
LEGACY RITUALS
Least: 2,000 gp.
Lesser: 12,700 gp.
Greater: 40,500 gp.
LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
Attack Penalty: -1 at 6th, -2 at 13th
Fortitude Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th
Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th, -12 at 20th
LEGACY ITEM BONUSES
9th - +1 Flaming Scimitar
11th - +2 Flaming Scimitar
16th - +2 Flaming Burst Scimitar
18th - +3 Flaming Burst Scimitar
20th - +4 Flaming Burst Scimitar
LEGACY ITEM ABILITIES
Desert Child (Su): Beginning at 5th level, you get the Heat Endurance feat.
Fiery Slash (Sp): At 6th level and higher, can cast the burning hands spell three times per day. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th.
Dance of Flame and Wind (Su): At 7th level, Desert Wind grants you a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 14th level and to +6 at 17th level.
Burning Blade (Su): At 12th level and higher, you can initiate the burning blade maneuver up to three times per day.
Fan the Flames (Su): Beginning at 15th level, you can use the fan the flames maneuver at will.
Wyrm's Flame (Su): At 19th level and higher, you can use the wyrm's flame maneuver three times per day.